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Packages that use camera3d | |
camera3d | |
camera3d.action | |
camera3d.event | |
camera3d.gui | |
camera3d.manipulation |
Classes in camera3d used by camera3d | |
AvatarManager
AvatarManager creates and manages, in a transparent way, geometry that is used as avatars to lights and cameras. |
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DimensionsManager
This class concentrates methods for calculating the correct value of some quantities subject to variation according to the dimensions of loaded object, such as the size of avatars, the increment of translation sliders, and so on. |
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DistanceMeasurer
Object used to measure distances in the virtual world. |
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GeometryBag
This class allows the easy creation of many kinds of geometry. |
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GUIControl
Object which receives requests from graphical components and generates actions for an ActionExecutor. |
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J3DBase
This class encapsulates the basic scene graph structure and provides some functionality (adding, retrieving, removing ) to manage the objects in the scene graph. |
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PickListener
Interface that should be implemented by objects interest in the result of picking operations performed by VcPickMouseBehavior. |
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SceneObjectsChangeListener
Interface that should be implemented by objects interested in getting notified of changes made to the list objects present in the scene graph. |
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SelectionChangeListener
Interface that should be implemented by objects interested in getting notified when changes are made to the list of scene objects which are selected. |
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SelectionList
This class keeps track of which objects are selected in the scene. |
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TransformMode
Defines the modes of tranformations allowed. |
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TransformScope
Defines the scope (such as an axis or a plane) that transformations acts upon. |
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TransformType
Defines the types of tranformations allowed. |
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VcContent
Holds Geometry content that can be added to scene graph. |
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VcHelper
Abstract superclass for helper objects. |
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VcLaserArray
A laser array for structured lighting simulation. |
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VcLight
Abstract superclass to all lights that can be added to the scene graph. |
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VcObject
Abstract superclass to all objects that can be added to the scene graph. |
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VcObjectChangeListener
Interface that should be implemented by objects interested in getting notified of changes made to one VcObject. |
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VcPointLight
Represents a point light. |
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VcSpotLight
Represents a spot light. |
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VcView
Represents a camera in the virtual world. |
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Viewport
Viewport is a Panel that contains a Canvas3D object. |
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ViewportChangeListener
Interface that should be implemented by objects interested in getting notified of changes inside a given viewport. |
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XMLConverter
A class for saving/retrieving information about the working environment. |
Classes in camera3d used by camera3d.action | |
DistanceMeasurer
Object used to measure distances in the virtual world. |
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GUIControl
Object which receives requests from graphical components and generates actions for an ActionExecutor. |
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J3DBase
This class encapsulates the basic scene graph structure and provides some functionality (adding, retrieving, removing ) to manage the objects in the scene graph. |
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TransformMode
Defines the modes of tranformations allowed. |
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TransformScope
Defines the scope (such as an axis or a plane) that transformations acts upon. |
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VcContent
Holds Geometry content that can be added to scene graph. |
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VcLaserArray
A laser array for structured lighting simulation. |
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VcLight
Abstract superclass to all lights that can be added to the scene graph. |
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VcObject
Abstract superclass to all objects that can be added to the scene graph. |
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VcPointLight
Represents a point light. |
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VcSpotLight
Represents a spot light. |
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VcView
Represents a camera in the virtual world. |
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Viewport
Viewport is a Panel that contains a Canvas3D object. |
Classes in camera3d used by camera3d.event | |
VcObject
Abstract superclass to all objects that can be added to the scene graph. |
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VcView
Represents a camera in the virtual world. |
Classes in camera3d used by camera3d.gui | |
GUIControl
Object which receives requests from graphical components and generates actions for an ActionExecutor. |
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J3DBase
This class encapsulates the basic scene graph structure and provides some functionality (adding, retrieving, removing ) to manage the objects in the scene graph. |
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SceneObjectsChangeListener
Interface that should be implemented by objects interested in getting notified of changes made to the list objects present in the scene graph. |
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SelectionChangeListener
Interface that should be implemented by objects interested in getting notified when changes are made to the list of scene objects which are selected. |
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SelectionList
This class keeps track of which objects are selected in the scene. |
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TransformMode
Defines the modes of tranformations allowed. |
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TransformScope
Defines the scope (such as an axis or a plane) that transformations acts upon. |
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TransformType
Defines the types of tranformations allowed. |
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VcObjectChangeListener
Interface that should be implemented by objects interested in getting notified of changes made to one VcObject. |
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VcView
Represents a camera in the virtual world. |
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Viewport
Viewport is a Panel that contains a Canvas3D object. |
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ViewportChangeListener
Interface that should be implemented by objects interested in getting notified of changes inside a given viewport. |
Classes in camera3d used by camera3d.manipulation | |
TransformMode
Defines the modes of tranformations allowed. |
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TransformScope
Defines the scope (such as an axis or a plane) that transformations acts upon. |
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