Uses of Package
camera3d

Packages that use camera3d
camera3d   
camera3d.action   
camera3d.event   
camera3d.gui   
camera3d.manipulation   
 

Classes in camera3d used by camera3d
AvatarManager
          AvatarManager creates and manages, in a transparent way, geometry that is used as avatars to lights and cameras.
DimensionsManager
          This class concentrates methods for calculating the correct value of some quantities subject to variation according to the dimensions of loaded object, such as the size of avatars, the increment of translation sliders, and so on.
DistanceMeasurer
          Object used to measure distances in the virtual world.
GeometryBag
          This class allows the easy creation of many kinds of geometry.
GUIControl
          Object which receives requests from graphical components and generates actions for an ActionExecutor.
J3DBase
          This class encapsulates the basic scene graph structure and provides some functionality (adding, retrieving, removing ) to manage the objects in the scene graph.
PickListener
          Interface that should be implemented by objects interest in the result of picking operations performed by VcPickMouseBehavior.
SceneObjectsChangeListener
          Interface that should be implemented by objects interested in getting notified of changes made to the list objects present in the scene graph.
SelectionChangeListener
          Interface that should be implemented by objects interested in getting notified when changes are made to the list of scene objects which are selected.
SelectionList
          This class keeps track of which objects are selected in the scene.
TransformMode
          Defines the modes of tranformations allowed.
TransformScope
          Defines the scope (such as an axis or a plane) that transformations acts upon.
TransformType
          Defines the types of tranformations allowed.
VcContent
          Holds Geometry content that can be added to scene graph.
VcHelper
          Abstract superclass for helper objects.
VcLaserArray
          A laser array for structured lighting simulation.
VcLight
          Abstract superclass to all lights that can be added to the scene graph.
VcObject
          Abstract superclass to all objects that can be added to the scene graph.
VcObjectChangeListener
          Interface that should be implemented by objects interested in getting notified of changes made to one VcObject.
VcPointLight
          Represents a point light.
VcSpotLight
          Represents a spot light.
VcView
          Represents a camera in the virtual world.
Viewport
          Viewport is a Panel that contains a Canvas3D object.
ViewportChangeListener
          Interface that should be implemented by objects interested in getting notified of changes inside a given viewport.
XMLConverter
          A class for saving/retrieving information about the working environment.
 

Classes in camera3d used by camera3d.action
DistanceMeasurer
          Object used to measure distances in the virtual world.
GUIControl
          Object which receives requests from graphical components and generates actions for an ActionExecutor.
J3DBase
          This class encapsulates the basic scene graph structure and provides some functionality (adding, retrieving, removing ) to manage the objects in the scene graph.
TransformMode
          Defines the modes of tranformations allowed.
TransformScope
          Defines the scope (such as an axis or a plane) that transformations acts upon.
VcContent
          Holds Geometry content that can be added to scene graph.
VcLaserArray
          A laser array for structured lighting simulation.
VcLight
          Abstract superclass to all lights that can be added to the scene graph.
VcObject
          Abstract superclass to all objects that can be added to the scene graph.
VcPointLight
          Represents a point light.
VcSpotLight
          Represents a spot light.
VcView
          Represents a camera in the virtual world.
Viewport
          Viewport is a Panel that contains a Canvas3D object.
 

Classes in camera3d used by camera3d.event
VcObject
          Abstract superclass to all objects that can be added to the scene graph.
VcView
          Represents a camera in the virtual world.
 

Classes in camera3d used by camera3d.gui
GUIControl
          Object which receives requests from graphical components and generates actions for an ActionExecutor.
J3DBase
          This class encapsulates the basic scene graph structure and provides some functionality (adding, retrieving, removing ) to manage the objects in the scene graph.
SceneObjectsChangeListener
          Interface that should be implemented by objects interested in getting notified of changes made to the list objects present in the scene graph.
SelectionChangeListener
          Interface that should be implemented by objects interested in getting notified when changes are made to the list of scene objects which are selected.
SelectionList
          This class keeps track of which objects are selected in the scene.
TransformMode
          Defines the modes of tranformations allowed.
TransformScope
          Defines the scope (such as an axis or a plane) that transformations acts upon.
TransformType
          Defines the types of tranformations allowed.
VcObjectChangeListener
          Interface that should be implemented by objects interested in getting notified of changes made to one VcObject.
VcView
          Represents a camera in the virtual world.
Viewport
          Viewport is a Panel that contains a Canvas3D object.
ViewportChangeListener
          Interface that should be implemented by objects interested in getting notified of changes inside a given viewport.
 

Classes in camera3d used by camera3d.manipulation
TransformMode
          Defines the modes of tranformations allowed.
TransformScope
          Defines the scope (such as an axis or a plane) that transformations acts upon.
 



Copyright © 2001-2003 F.R. Miranda, C.S. Santos, J.E. Kogler Jr.. All Rights Reserved.