This class concentrates methods for calculating the correct value of some
quantities subject to variation according to the dimensions of loaded object, such as
the size of avatars, the increment of translation sliders, and so on.
Returns flag that indicates if the translated object will be kept in the area between
the two clipping planes during translation or if it will be allowed to go astray.
This component is inspired by some value-editing fields present at 3DStudio Max
it allow the registration of objects that implement the interface ValueChangeListener
interested in notification when the value of this component changes
This class encapsulates the basic scene graph structure and provides some
functionality (adding, retrieving, removing ) to manage the objects in the
scene graph.
Saves a snapshot from a given viewport in a JPEG file
This method enforces synchronous execution, i.e. the method will not return
untill the action is completed
Saves a snapshot from a given view in a JPEG file
This method enforces synchronous execution, i.e. the method will not return
untill the action is completed
Saves a snapshot from Default View in a JPEG file
This method enforces synchronous execution, i.e. the method will not return
untill the action is completed
Sets flag used to determine if the translated object must be kept between the two
clipping planes or no check should be performed to assure that condition.
O ponto de origem (em coordenadas de VWorld) é obtido Simplesmente
convertendo as coordenadas do ponto (0,0,0), que está no mesmo
referencial que o gizmo que indica a origem do medidor para coordenadas
de VWorld
Creates a LaserArray with the following configuration:
2 beams in X direction
2 beams in Y direction
1.0 meter between beams in X direction
1.0 meter between beams in Y direction